Teach Yourself AutoCAD 2007

Mac Bride


  Teach Yourself AutoCAD 2007  Mac Bride  McGraw-Hill.   Teach Yourself.   Do you want to get to grips with AutoCAD? Do you want to design 2-D and 3-D drawings and models? Do you need help cutting through the jargon? AutoCAD 2007 will help you to acquire the skills needed to create simple 2-D and 3-D drawings and models. The concepts of CAD are fully explained and key features are presented in a straightforward, jargon-free way. From mastering the drawing tools to becoming proficient with layouts, this book will ensure that you handle the package confidently and competently. Формат: 13 см х 20 см.  книги, книжный магазин, интернет-магазин McGraw-Hill. Teach Yourself. Do you want to get to grips with AutoCAD? Do you want to design 2-D and 3-D drawings and models? Do you need help cutting through the jargon? AutoCAD 2007 will help you to acquire the skills needed to create simple 2-D and 3-D drawings and models. The concepts of CAD are fully explained and key features are presented in a straightforward, jargon-free way. From mastering the drawing tools to becoming proficient with layouts, this book will ensure that you handle the package confidently and competently. Формат: 13 см х 20 см....


Louis I. Kahn: In the Realm of Architecture

David B. Brownlee, David G. De Long


  Louis I. Kahn: In the Realm of Architecture  David B. Brownlee, David G. De Long  Rizzoli.   This remains one of the most important scholarly and illustrative examinations of Kahn's life work and his philosophy of architecture. Photographs and descriptive analysis are followed by a biographical chronology of the architect's life and a complete list of his buildings and projects from 1925 to 1974. The primary texts critically address different dimensions and periods of Kahn's production.  книги, книжный магазин, интернет-магазин Rizzoli. This remains one of the most important scholarly and illustrative examinations of Kahn's life work and his philosophy of architecture. Photographs and descriptive analysis are followed by a biographical chronology of the architect's life and a complete list of his buildings and projects from 1925 to 1974. The primary texts critically address different dimensions and periods of Kahn's production....

Christo and Jeanne-Claude on the Way to the Gates

  Christo and Jeanne-Claude on the Way to the Gates  Fineberg  Fineberg  книги, книжный магазин, интернет-магазин Fineberg...

Современная драматургия. Книга 21


  Современная драматургия. Книга 21  Искусство.   Современная драматургия (альманах).   В 21-ю книгу Альманаха вошли в основном комедии советских, китайских, осетинских писателей.  книги, книжный магазин, интернет-магазин Искусство. Современная драматургия (альманах). В 21-ю книгу Альманаха вошли в основном комедии советских, китайских, осетинских писателей....

View-Dependent Character Animation

Parag Chaudhuri, Prem Kalra, Subhashis Banerjee


  View-Dependent Character Animation  Parag Chaudhuri, Prem Kalra, Subhashis Banerjee  Springer.   Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. ...  книги, книжный магазин, интернет-магазин Springer. Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use. ......


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Teach Yourself AutoCAD 2007. Mac Bride . Книги.

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