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Java 1.4 Game Programming (Wordware Game and Graphics Library) Andrew Mulholland, Glenn Murphy
With the release of Java 1.4, it is now possible to develop more advanced computer games using the Java language than ever before. Java 1.4 Game Programming focuses on the technical aspects of game programming using the latest release of Java, beginning with an introduction to the Java programming language and building upon that knowledge by exploring the key elements required to develop games, such as graphics, input, sound, and networking. Features new in Java 1.4, including full-screen exclusive mode,new graphics features, and NIO networking, are also covered. * Gain a solid foundation in the Java 1.4 language. * Learn key issues associated with graphics programming in Java. * Understand the importance of threads throughout all related topics. * Find out how to handle mouse and keyboard input correctly in a game environment. * Develop a reusable sound manager for your games. * Learn about animation, collision detection, and high-resolution timing. * See......
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C*-Algebras and Operator Theory Gerald J. Murphy
This book constitutes a first- or second-year graduate course in operator theory. It is a field that has great importance for other areas of mathematics and physics, such as algebraic topology, differential geometry, and quantum mechanics. It assumes a basic knowledge in functional analysis but no prior acquaintance with operator theory is required....
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The Estimation and Tracking of Frequency (Cambridge Series in Statistical and Probabilistic Mathematics) B.G. Quinn, E. J. Hannan
Many electronic and acoustic signals can be modeled as sums of sinusoids and noise. However, the amplitudes, phases and frequencies of the sinusoids are often unknown and must be estimated in order to characterize the periodicity or near-periodicity of asignal and consequently to identify its source. Quinn and Hannan present and analyze several practical techniques used for such estimation. The problem of tracking slow frequency changes of a very noisy sinusoid over time is also considered. Rigorous analyses are presented via asymptotic or large sample theory, together with physical insight. The book focuses on achieving extremely accurate estimates when the signal to noise ratio is low but the sample size is large....
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Adobe Photoshop 6.0 for Photographers- Martin Evening
The leading book written for the needs of photographers - now updated to include Photoshop version 6.0. Adobe Photoshop 6.0 for Photographers has become a classic reference source written to deal directly with the needs of photographers. Whether you are an accomplished user or are just starting out, this book contains a wealth of practical advice, hints and tips to help you achieve professional-looking results. Adobe Photoshop 6.0 for Photographers begins with an introduction to working with digital images, providing essential information on everything from scanning devices to color management and output issues. Practical workshops show you how to master the essential techniques, such as optimizing an image for prepress, color correction, retouching techniques, layers palette management, toning a black and white image, rendering textures and so on. Each technique is described in step-by-step detail, showing exactly which command to use, whether you're working......
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Физика. Вопросы - ответы. Задачи - решения. Часть 5, 6. Электричество и магнетизм С. В. Трубецкова
ФИЗМАТЛИТ. Библиотека физико-математической литературы для школьников и учителей. Настоящее пособие посвящено разбору основных положений следующих разделов школьного курса физики: электростатика, постоянный ток, магнитное поле. Книга является дополнением к школьному учебнику и задачнику. Приводятся вопросы к теоретическому материалу и ответы на них, даются рекомендации к решению основных типов задач разного уровня сложности. Книга может быть использована для самостоятельной работы учащимися, для работы в классе под руководством учителя, для подготовки к единому государственному экзамену, а также для подготовки абитуриентов к вступительному экзамену. Для школьников и учителей лицеев, колледжей, гимназий и общеобразовательных школ....
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Java 1.4 Game Programming (Wordware Game and Graphics Library). Andrew Mulholland, Glenn Murphy . Книги.
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